Hello world with LibGDX
libGDX is a cross-platform Java game development library. It supports Windows, Gnu/Linux, Android, iOS, Mac, and web. The desktop variations use the Lightweight Java Game Library (LWJGL), with OpenGL support. There are already good comprehensive tutorials out there, so this article will only present the “Hello World” example with a small animation.
As opposed to basic OpenGL libraries, LibGDX and LWJGL offer a complete framework for creating a game, animations or interactions. To lower the bar to entry, the ApplicationListener interface has the common methods, most important the render() method, which is automatically called in a loop.
In the example below, a rotation matrix is defined and set, followed by drawing of the words “Hello World”. Because this method is called in a loop, the angle variable will update, and thus set a new rotation matrix every time. Similarly, the color is updated for each frame. The effect is a continuous never-ending animation.
There are multiple GDX packages, for different platforms and features, and for this example the following three are needed from the Maven Central repository. Be sure to include the natives-desktop version annotation on the gdx-platform package. For other platforms, e.g. Android, other packages are needed.
Here is the full code, as a stand-alone application.
TLS 1.2 over SUN HttpsServer
Security can be tricky, HTTPS and TLS no less so. There are many configuration details to be aware of, and the encryption algorithms and cipher suites are moving targets, with new vulnerabilities and fixes all the time. This example does not go into all these details, but instead shows a basic example of how to bring up a HTTPS server using a self-signed TLS 1.2 key and certificate.
The main component of Java TLS communication is the Java Secure Socket Extension (JSSE). A number of algorithms and cryptographic providers are supported. The central class is the SSLContext, supported by the KeyStore. These classes load and initialise the relevant keys, certificates, and protocols which are later used by a HTTPS server (or client). See the Oracle blog, for another brief introduction to TLS 1.2, and tips on diagnosing the communication. In particular, notice the unlimited strength implementations, which have to be downloaded separately, and copied to JAVA_HOME/lib/security.
The example below shows how the certificate and key are loaded from a Java KeyStore (.jks) file, and used to initialise the SSLContext with the TLS protocol. The SSLContext is passed to the SUN HttpsServer through a HttpsConfigurator. The HttpsServer implementation takes care of the rest, and the static file handler is the same as seen in the plain HTTP based example.
The code also includes a hard-coded generation of the key and certificate. A normal server would of course not implement this, but it’s included here to make the example self-contained and working out of the box. The following command is executed, and a Java KeyStore file containing a RSA based 2048 bits key, valid for one year. The keytool command will either prompt for name and organisational details, or these can be passed in using the dname argument. Also notice that password to the keystore and key are different. Further usage details on keytool can be found here.
Since the certificate is self-signed, a modern browser will yield a warning, and not allow the communication to continue without an explicit exception, as seen below. For the sake of this example, that is fine. If we do allow the certificate to be used, we will see that the communication is indeed encrypted, “using a strong protocol (TLS 1.2), a strong key exchange (ECDHE_RSA with P-256), and a strong cipher (AES_128_GCM)”, aka “TLS_ECDHE_RSA_WITH_AES_128_GCM_SHA256”.
On the topic of keys and algorithms, Elliptic Curve Cryptography (ECC) is relevant. Digicert gives a brief introduction, with details on how to generate keys for Apache. Openssl has further information on EC using openssl.
The two files below is all that is needed. A key and certificate is generate if not already present under /tmp/test.jks. Go to https://localhost:9999/secure/test.txt and enable the security exception to try it out. Also notice the logging in the console window of the server.
Guava EventBus
Guava is Google’s utilities, collections and helpers library for Java. Similar in spirit to the Apache Commons set of libraries, but possibly a bit more pragmatic. Google’s engineers use the Guava components in their daily work, and have fine-tuned the APIs to boost their own productivity. The current release is version 21.
In this article, we’ll look at the Guava EventBus class, for publishing and subscribing to application wide events of all kinds. It strikes a good balance between convenience and type-safety, and is much more lightweight than rolling your own Event, Handler and Fire classes. See also the Guava documentations for further details.
To have an example to work with, the following Player skeleton class is implemented. It comes with three separate Event classes, which are very minimal in this contrived example. In a real application, they might inherit from a super-Event class, and possibly carry some content, at least the source of the event or similar. Alternatively, they could have been made simpler, by being elements of an enumeration, however, then we’d have to do manual matching and routing on the receiving end.
Notice, that the receiving part of the EventBus events is already in place, in the form of the @Subscribe annotations.
In the following code, the EventBus is created, and the Player is registered as a receiver. To publish events, all that is required is to pass objects of the same types to the EventBus.post() method. The internals of the EventBus will invoke all methods which are marked with the @Subscribe annotation and match the exact type. Event types are not inherited, so a catch-all subscriber is not possible, which is probably a good design choice.
The EventBus also makes unit testing easier, since sender and receiver can be decoupled without extensive mocking. In fact, we now have a choice of testing the methods of the Player class through the Eventbus, or by invoking its methods directly. Either might be fine when writing unit tests. Although, for component level test, sticking with the EventBus is probably better, as it will be closer to the live application.
To include the Guava library from the Maven Gradle repository, this will suffice.
Here is the full code listing.
Cantor circles and recursion
This article draws inspiration from an old post dubbed “Cantor Circles”, but which turned out to render bisecting circles rather than Cantor sets. Nevertheless, it gained some interest, and the exact image below, from the 2002 post, can now be easily found on Google Image search. In this post, the old code is revived, and animation and colors are added for nice patterns and fun. Cantor’s ternary set is also implemented.
I suspect the origin of the bisecting circles was a simple example for recursive code, and simply dividing by two makes the code and rendering easy to understand. In the block below, the function drawCircles() is recursive, calling itself twice with parameters to half the next circles. A recursive function needs a stopping condition, and in this case it is the parameter times which stops further recursions when it reaches 0. The helper function drawMidCircle() makes it more convenient to set the coordinates and size of the circle.
The next example adds animation. The recursion is the same, but adds an angle parameter to rotate the circles. Also notice that the angle a is negated, which leads to the alternating clockwise and counter-clockwise rotation within each small circle.
Also of interest here, is the Swing double buffering (actually, triple buffering is used in this example) using the BufferStrategy class. Notice that the paint() method of the Frame is no longer overridden to render the graphics, but rather the Graphics object is provided by the BufferStrategy and passed to the custom render() function.
The last class in this article adds colors, a few options and a spartan UI to tune them. The images and animation below give a quick impression of what is possible by adjusting the sliders. Also note, the color palette can be easily changed during runtime by pasting in hex based color string found on pages like colourlovers.com.
The GIF animations were created using ImageMagick, with commands like these:
Sun Doclet API
Since Java 1.2, the javadoc command has generated neatly formatted documentation. The tool comes with its own API which allows customised output. The relevant classes are under the com.sun package hierarchy, and located in JRE_HOME/lib/tools.jar, which typically will have to be included manually. E.g. it can be found under /usr/lib/jvm/java-8-openjdk-amd64/lib/tools.jar.
Note that the Sun Doclet API is getting long in th tooth, and is already slated for replacement in Java 9, through the “Simplified Doclet API” in JDK Enhancement Proposal 221. Java 9 is planned for Q3 2017.
Meanwhile, the old Doclet API still does an OK job of parsing JavaDoc in .java source files. If the goal is to parse, rather than to produce the standard formatted JavaDoc, it’s useful to start the process pragmatically. Than can be achieved through its main class, com.sun.tools.javadoc.Main:
The execute() method will invoke the public static method start() in the specified class. In the example below, a few of the main JavaDoc entities are enumerated. The direct output can be see the block below. The class which is parsed is the example class itself, included at the bottom of this article.
- start main
Loading source file com/rememberjava/doc/SunDocletPrinter.java...
Constructing Javadoc information...
--- start
Class: com.rememberjava.doc.SunDocletPrinter
Annotation: @java.lang.Deprecated
Class tag:@author=Bob
Class tag:@since=123
Class tag:@custom=Custom Annotation
Class tag:@see="http://docs.oracle.com/javase/6/docs/technotes/guides/javadoc/doclet/overview.html"
Field: com.rememberjava.doc.SunDocletPrinter.SOME_FIELD
Method: com.rememberjava.doc.SunDocletPrinter.main(java.lang.String[])
Annotation: @java.lang.SuppressWarnings("Test")
Doc:
Raw doc:
@see "http://docs.oracle.com/javase/7/docs/technotes/guides/javadoc/standard-doclet.html"
Method: com.rememberjava.doc.SunDocletPrinter.start(com.sun.javadoc.RootDoc)
Doc: This method processes everything. And there's more to it.
Tag: Text:This method processes everything.
Param:root=the root element
Raw doc:
This method processes everything. And there's more to it.
@param root
the root element
@return returns true
--- the end
- done execute
Here is full file, which also shows the JavaDoc the example operates on.
Connecting to Bittorrent's Mainline DHT
In addition to its fast and efficient file transfer protocol, Bittorrent and other peer-to-peer file sharing networks bring another interesting technology to the masses: the Distributed Hash Table (DHT). In the case of Bittorrent, this is used to look up and download a torrent file based on its magnet link. The DHT network for Bittorrent is called Mainline DHT based the Kademlia DHT, although the network itself is separate from other implementations.
For Mainline DHT, there is an interesting open source client and library, called “mldht”. There are two instances on Github, with moreus/mldht as the original and the fork the8472/mldht. Although, both seems to be somewhat active. Both depend on the EdDSA library which the8472 has also forked. To get started, grab the source, and make sure the “mldht” code depend on or have access to the “ed25519” project. To confirm run the 28 unit tests from “mldht”. They should all pass.
The “mldht” project includes a stand-alone DHT server node which can be started through the executable Launcher class. Its main configuration is in “config.xml” which gets written to the current directory if it does not already exist. It’s based on “config-defaults.xml”. To be able to connect to the DHT network, I had to change the option “multihoming” to false in the config file.
Furthermore, in order to use the CLI client utility, the CLI server has to be enabled. I ended up with the following configuration file.
Once started, the activity can be observed in log/dht.log. There will be plenty of noise.
While the server is running, the CLI Client executable can be used to issue a few commands. Of interest is the “SAMPLE” command which lists random hash keys from random peers. Using that output, the “GETPEERS” can be used to look up specific hashes (make sure to remove the space formatting from the sample output). Finally, a torrent file can be downloaded with the “GETTORRENT” command.
Assuming the Java classpath is set correctly, example use would look like:
The hash used above is the Wikileaks “insurance” file posted last December, with the name “2016-12-09_WL-Insurance.aes256”. The “mldht” project does not contain any tools to actually read the torrent, but we can use the Transmission client:
The expected output would look like this:
Given that this worked fine, I’m thinking it should be trivial to create a custom ML DHT client which performs the steps above. I hope to come back to that in a future article.
Try Catch Exception
This post looks at the syntax variations of the try/catch/finally blocks. For further details, see the excellent Java tutorial on the topic.
To start off, below is the basic syntax, with code surrounded by a try-block, and a NullPointerException caught by the catch-block. As can bee seen, the code will fail, since the variable “str” is null, leading to a NullPointerException. The Exception variable in the catch-block is by most common conventions simply “e”. It has a few convenience methods, including printStackTrace() which shows the call trace since the Exception was thrown. Although the print-out might look scary, it does provide useful information to the developer. Thus, keeping the full stack trace is helpful, typically in a detailed log-file. That is beyond the scope of this post.
Exceptions are typed classes, and in the following example the catch-block will not be reached since the expected Exception is not the same or a sub-type of the one which is thrown: NullPointerException vs. ArithmeticException. Instead, the ArithmeticException will be thrown out of the method.
To handle multiple exception types, there are three options: Declare multiple catch-blocks with different types, as seen in the first part below; or declare multiple Exceptions within the same catch statement, as in the second part. The latter syntax has been available since Java 7. Finally, it’s possible to catch multiple Exceptions by specifying a type higher up the class hierarchy, e.g. using Exception or Throwable.
In addition to the try and catch blocks, there is also a finally-block. It is executed at the end, regardless of whether there was an Exceptions thrown or not. This is useful for setting state or cleaning up, and a common example is closing an IO stream. However, as seen below, this can get crufty since we have to consider that the IO object might not have been opened in the first place, and that the close() method throws its own checked Exception.
To clean up the code above, the try-with-resources syntax was introduced in Java 7. It allows the try statement to take an extra block which is executed before its content. In addition, variables declared within this block will be closed at the end through the Closeable interface. This significantly reduces the foot-print of the code above.
A good example for multiple resources is the Socket example discussed previously. Here the Socket and both IO streams are closable resources handled by the try-block.
Finally, a word on messaging and wrapping of Exceptions. As mentioned in the tutorial, it’s poor practice to throw RuntimeExceptions or simply wrap checked Exceptions, as seen below. However, regardless of where you stand in that debate, Exceptions can always be made more helpful and useful by clear messaging and relevant context. The wrapped RuntimeException below adds a more specific message and also includes the filename the IO stream operates on, since it might not be included in all types of IOExceptions. Furthermore, in the case of the File object, is is useful to use the getAbsolutePath() method. It forces the full path to the resolved and included. It really helps when debugging issues where the full path can be copy/pasted and confirmed.
Here is the full listing with all examples as tests.
Unit test Exceptions
Testing the “happy path” of the code, when everything goes right, is fine, however error handling and Exceptions is just as much a part of the code under test. In fact, it is possibly a more delicate area, since you want an application which degrades gracefully in the event of error. This post goes through different ways of setting expectations on thrown Exceptions.
In the first method below, the old style pre-Junit 4 way of asserting for an Exception is shown. The idea is that the Exception must be thrown, so if the execution reaches the fail() statement, that did not happen. The expected path is instead that the catch-block engages, with the expected Exception type. If a different type of Exception, which is not a sub-class of the caught Exception is thrown, it propagates out of the method and the test fails. Although this style is a bit clunky and verbose, it has a few advantages over the annotation-style: You have control over exactly what point in the code you expect the Exception to be thrown; you can inspect the Exception and assert its message; you can set a custom error message.
Since Java 6 and Junit 4, annotations become available, and the @Test annotation is now the way to declare a test method. It comes with an extra parameter expected which takes a Class type indicating which Exception is expected to be thrown. This approach is clean and even minimalist. If all there is to a test is a one-liner like shown below, this is a perfectly fine way to declaring the expectation. However, it loses the ability to inspect the message or cause. Furthermore, if the test method contains more lines, there is no way to control or verify from where the Exception originated.
Enter JUnit 4.7, and the @Rule annotation and ExpectedException rule. It solves the problem with the Test annotation above, but retains a clean way of expressing the assertion. In the example below, the Rule annotation makes sure the thrown field is initialised a-new before every test method. It can then be used right above the method which is expected to throw an Exception, and can assert on its type and message. The expectMessage() method asserts that the message contains rather than equals the expected string.
The ExpectedException class comes with some extra assertion methods which takes the popular Hamcrest matchers. In the code below, the endsWith matcher is used.
Finally, the expectCause() method takes another Hamcrest matcher, where for example the type of the contained cause can be asserted. Notice that the outer exception type can be asserted as well. The expectCause assertion only goes one level deep, so if further unnesting is required, a custom Matcher could be implemented. In this example, the wrapping RuntimeException does not alter the message, so it can be asserted directly. If the outer Exception has its own message, another custom Matcher would be needed to assert on the inner message.
Here is the full test case listing.